Galactic Conquest Wiki¶
A comprehensive knowledge base for Galactic Conquest (GC), a web-based text MMO focused on empire building, long-term strategy, and deep combat mechanics.
About the Game¶
Galactic Conquest is a slow-paced, spreadsheet-style 4X-adjacent MMO. Mastery is about optimization and foresight, not reflexes. The core loop is empire building — growing your economy, expanding your land, and preparing for or engaging in predictive combat.
Key characteristics: - Turn-based stamina system with fast regeneration (check-in frequently) - Player-driven market economy - Deep, asymmetric combat system - Race selection defines your playstyle fundamentally - Long-term progression through infrastructure research
Pages¶
Core Systems¶
- Turns — How turns work, regeneration, and the turn budget
- Resources — All resources and the market
- Income Types — Tax, Commercial, Agriculture, Industry, Mining
- Colonies & Clustering — Planets, clusters, exploring, and defensive list management
- Artifacts & Digging — Digging mechanics, artifact tiers, recipes, and effects
Combat¶
- Battle Mechanics — The full rules engine for combat
- Ships — How to read ship stats and the link to the live ship reference
Meta¶
- Races — All 6 races, their mechanics, and viable income paths
- Federations — Guilds and federation war mechanics
Known Gaps¶
The following topics are documented elsewhere or pending further research:
- Missions — NPC mission system. Refer to community guides for current information.
- Formulas — Full income and combat formulas are available in Exule's Game Guide on the GC forums. Note: guide is from 2008, updated periodically — verify against current game behavior.
- Ship stats — Full live ship stats: Vigi's GC Shiplist
- Combat depth — Ship matchups, fleet composition meta, and stacking strategy are not covered here. This is a deep topic best learned through play and community discussion.
- Slave mechanic — Disabled, pending rework. Not documented.
Abbreviations¶
| Term | Meaning |
|---|---|
| GC | Galactic Conquest |
| PR | Power Rating |
| DP | Damage Protection |
| NP | Newbie Protection |
| CG / CGs | Consumer Goods |
| C1 / C2 / C3 | Colony Cluster Level 1/2/3 |
| Arti | Artifact |
| Tax / Com / Agri / Ind | Income type shorthand |
| Maru | Marauder |
| Miner | Aspha Miner |
| Guard | Guardian |
| Coll | Collective |
| Spaz | U.Spazial planet |
| ND | No Defense (cannot return fire) |
| NR | No Retaliation (cannot be returned fire against) |
| UW | Ultimate Weapon (removed ships) |
| NAP | Non-Aggression Pact |
| Fed | Federation |