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Aspha Miner Missions

The Aspha mission track is the only one that grants a race-unique ship type — the alien G.Livid. Rewards otherwise center on loyalty, free colonies, and the lore-thematic Asphalt Temple / Arch / Great Asphalt Arch buildings.

See the Missions overview for general mechanics. See Aspha Miner on the Races page for race mechanics.

Act 1 — Standing Up

"The ever expanding presence of Terrans has threatened your very existence. In this act you must oversee the change from a docile and peaceful race to one which can stand up against external threats."

# Mission Goal Reward
1 Self Sustainable Have at least 1,000 goods +20 loyalty cap
2 Industry Upgrade Level 5 Industry Infrastructure Tech +20 loyalty cap
3 Exploration Control 4 planets +20 loyalty cap
4 Constructing the Asphalt Temple 500,000 credit reserves −500,000 credits. +5 levels Mining Infrastructure Tech
5 Standing Up 15,000 PR +20 loyalty cap
6 Constructing the Asphalt Arch 8,000,000 credit reserves −8,000,000 credits. G.Livid set to 2
7 Research 1× level-20 infrastructure tech 2 new colonies
8 The Great Asphalt Arch 40,000,000 credit reserves −40,000,000 credits. +15 G.Livid
9 Construction Material Control 2× oceanic-class planets Advance to Act 2

The in-game file for Act 1 m_6 mislabels itself as "Mission 4" in its header — display only; mission order is unaffected.

Act 2

# Mission Goal Reward
1 Construction Cost 40,000,000 credit reserves −40,000,000 credits. +10 G.Livid
2 Using Your New Fleet More than 50 planets +50 loyalty cap
3 Natural Resource Required Control 1× Ice-class planet +20 loyalty cap
4 Military Build-Up More than 200,000 PR +100 loyalty cap
5 Alien Artifact Finding Control 2× oceanic-class planets +20 loyalty cap
6 Expansion of the Empire Control 80 planets 2 new colonies
7 Stronghold More than 800,000 PR 3 new colonies
8 Top of the Galaxy Control 200 planets +250 loyalty cap
9 Final Mission Control 300 planets Infrastructure research cost cut to 1/10. Temporary — discount fades after roughly the next ~5 research levels

The in-game files for Act 2 missions 3 and 4 are swapped in their header labels (m_3 says "Mission 5", m_4 says "Mission 3"). Mission order in play follows file order, so the table above is correct.

The G.Livid these missions award are gift ships — they cannot be built, so the 27 the track grants are all you will ever have.

Notes

  • Four cost-burning missions across the track (Asphalt Temple, Asphalt Arch, Great Asphalt Arch, Construction Cost) burn a combined 88.5 million credits. Hitting these goals exactly leaves your treasury empty.
  • Act 2 missions 5–9 share content with the Terran track.