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Aspha Miner Missions

The Aspha mission track is the only one that grants a race-unique ship type plus a build unlock for that ship. Rewards center on the alien class-G ships (ship type 44) and the lore-thematic Asphalt Temple / Arch / Great Asphalt Arch buildings.

See the Missions overview for general mechanics. See Aspha Miner on the Races page for race mechanics.

Act 1 — Standing Up

"The ever expanding presence of Terrans has threatened your very existence. In this act you must oversee the change from a docile and peaceful race to one which can stand up against external threats."

# Mission Goal Reward
1 Self Sustainable Have at least 1,000 goods +20 loyalty all colonies
2 Industry Upgrade Level 5 Industry Infrastructure Tech +20 loyalty
3 Exploration Control 4 planets +20 loyalty
4 Constructing the Asphalt Temple 500,000 credit reserves −500,000 credits. +5 levels Mining Infrastructure Tech
5 Standing Up 15,000 PR +20 loyalty
6 Constructing the Asphalt Arch 8,000,000 credit reserves −8,000,000 credits. 2× alien class-G ships (type 44)
7 Research 1× level-20 infrastructure tech 2 new colonies
8 The Great Asphalt Arch 40,000,000 credit reserves −40,000,000 credits. +15 alien class-G ships
9 Construction Material Control 2× oceanic-class planets Advance to Act 2

The in-game file for Act 1 m_6 mislabels itself as "Mission 4" in its header — display only; mission order is unaffected.

Act 2

# Mission Goal Reward
1 Construction Cost 40,000,000 credit reserves −40,000,000 credits. +10 class-G ships, unlocks ability to build class-G ships from then on
2 Using Your New Fleet More than 50 planets +50 loyalty
3 Natural Resource Required Control 1× Ice-class planet +20 loyalty
4 Military Build-Up More than 200,000 PR +100 loyalty
5 Alien Artifact Finding Control 2× oceanic-class planets +20 loyalty (intended artifact tech reward is disabled in current game data)
6 Expansion of the Empire Control 80 planets 2 new colonies
7 Stronghold More than 800,000 PR 3 new colonies
8 Top of the Galaxy Control 200 planets +250 loyalty
9 Final Mission Control 300 planets Infrastructure research cost cut to 1/10. Temporary — discount fades after roughly the next ~5 research levels

The in-game files for Act 2 missions 3 and 4 are swapped in their header labels (m_3 says "Mission 5", m_4 says "Mission 3"). Mission order in play follows file order, so the table above is correct.

Notes

  • The class-G ship build unlock in Act 2 m_1 is the headline reward of the entire track — Aspha is the only race that gains a permanent unique-ship production capability through missions.
  • Four cost-burning missions across the track (Asphalt Temple, Asphalt Arch, Great Asphalt Arch, Construction Cost) burn a combined 88.5 million credits. Hitting these goals exactly leaves your treasury empty.
  • Act 2 missions 5–9 share content with the Terran track.