Turns¶
Turns are the primary resource used to perform actions in Galactic Conquest. They function similarly to stamina in other games — they regenerate over time and are spent on actions.
Regeneration¶
- Rate: 1 turn every 5 seconds (720 turns/hour)
- Cap: 90 turns
At this regeneration rate, a player goes from zero to cap in under 4 minutes. Hitting the cap is a real loss — unspent turns are wasted turns. GC is designed as a second-monitor or check-in-frequently game; the expected playstyle is spending turns regularly throughout the day rather than in large sessions.
Actions That Cost Turns¶
| Action | Cost |
|---|---|
| Infrastructure research | 1 turn (flat, scales by level) |
| Digging for artifacts | 1 turn per dig (spent in chunks) |
| Building ships | Varies per ship (see Ship List) |
| Attacking | 5 turns |
All non-combat actions cost a flat 1 turn. The meaningful pacing variable for combat is how many ships a player can build per turn, which varies per ship.
Turn Sinks¶
For non-combat players, turns are primarily split between:
- Infrastructure research — the long-term grind, scaling to 2,500 turns per level at research level 110+
- Digging — artifact farming, typically done in chunks of 7 turns (see Artifacts)
Ships only become a significant turn sink when actively preparing for or engaging in combat.