Turns¶
Turns are the primary resource used to perform actions in Galactic Conquest. They function similarly to stamina in other games — they regenerate over time and are spent on actions.
Regeneration¶
- Rate: 1 turn every 5 seconds (720 turns/hour)
- Cap: 90 turns
At this regeneration rate, a player goes from zero to cap in about 7–8 minutes (90 turns × 5s = 7.5 min). Hitting the cap is a real loss — unspent turns are wasted turns. GC is designed as a second-monitor or check-in-frequently game; the expected playstyle is spending turns regularly throughout the day rather than in large sessions.
Actions That Cost Turns¶
| Action | Cost |
|---|---|
| Infrastructure research | Rises per level — 2 turns at level 1, up to 750, then 2,500 |
| Digging for artifacts | 1 turn per dig, spent in chunks (7 is the meta) |
| Building ships | Varies per ship (see Ship List) |
| Attacking | 5 turns |
| Plundering a colony | 5 turns |
Most small actions cost a single turn, but the big sinks don't: research gets steadily more expensive per level, plundering is a flat 5, and attacking is 5. The meaningful pacing variable for combat is how many ships you can build per turn, which varies per ship.
Turn Sinks¶
For non-combat players, turns are primarily split between:
- Infrastructure research — the long-term grind, reaching 750 turns per level at level 34 and a flat 2,500 from level 101 on
- Digging — artifact farming, typically done in chunks of 7 turns (see Artifacts)
Ships only become a significant turn sink when actively preparing for or engaging in combat.