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Turns

Turns are the primary resource used to perform actions in Galactic Conquest. They function similarly to stamina in other games — they regenerate over time and are spent on actions.

Regeneration

  • Rate: 1 turn every 5 seconds (720 turns/hour)
  • Cap: 90 turns

At this regeneration rate, a player goes from zero to cap in under 4 minutes. Hitting the cap is a real loss — unspent turns are wasted turns. GC is designed as a second-monitor or check-in-frequently game; the expected playstyle is spending turns regularly throughout the day rather than in large sessions.

Actions That Cost Turns

Action Cost
Infrastructure research 1 turn (flat, scales by level)
Digging for artifacts 1 turn per dig (spent in chunks)
Building ships Varies per ship (see Ship List)
Attacking 5 turns

All non-combat actions cost a flat 1 turn. The meaningful pacing variable for combat is how many ships a player can build per turn, which varies per ship.

Turn Sinks

For non-combat players, turns are primarily split between:

  • Infrastructure research — the long-term grind, scaling to 2,500 turns per level at research level 110+
  • Digging — artifact farming, typically done in chunks of 7 turns (see Artifacts)

Ships only become a significant turn sink when actively preparing for or engaging in combat.