Resources¶
Galactic Conquest has 10 resources split into two categories: goods used in the economy and minerals used for ship construction.
Goods¶
| Resource | Description |
|---|---|
| Food | The central commodity of the player economy. Tax players cannot function without a steady supply — population starves without it. Produced by Agriculture. |
| Ore | Used to construct buildings on colonies. Produced by Mining as a bonus. |
| Raw Material | Byproduct of food production. Primary input for Industry to produce Consumer Goods. |
| Consumer Goods (CGs) | Produced by Industry and Commercial infrastructure. Purchased by Tax players to boost income — desirable but not required for survival. |
Ship Minerals¶
Used exclusively for building ships. They have no other purpose.
| Resource |
|---|
| Terran Metal |
| Red Crystal |
| White Crystal |
| Rutile |
| Composite |
| Strafez Organism |
The Market¶
The market is player-driven. Sellers post resources at a price they choose within dev-set min/max bounds. A secondary safeguard prevents posting prices too far above the current market rate to prevent artificial price spikes.
If no players are selling a resource, buyers are out of luck — with one exception. A black market provides an NPC source for Food, CGs, and minerals at above-market prices. The black market is buy-only; there is no NPC buyer of last resort. If demand dries up, sellers are stuck.
Resource Flow¶
Agriculture → Food + Raw Material
↓ ↓
Market Industry → Consumer Goods → Market
↓ ↓
Tax players ←——————————————————————————— Tax players (optional boost)
↓
Population growth → Tax income
Mining produces ship minerals sold directly on the market. Commercial infrastructure produces CGs and credits directly without relying on Raw Material in any significant quantity.