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Resources

Galactic Conquest has 10 resources split into two categories: goods used in the economy and minerals used for ship construction.

Goods

Resource Description
Food The central commodity of the player economy. Tax players cannot function without a steady supply — population starves without it. Produced by Agriculture.
Ore Used to construct buildings on colonies. Produced by Mining as a bonus.
Raw Material Byproduct of food production. Primary input for Industry to produce Consumer Goods.
Consumer Goods (CGs) Produced by Industry and Commercial infrastructure. Purchased by Tax players to boost income — desirable but not required for survival.

Ship Minerals

Used exclusively for building ships. They have no other purpose.

Resource
Terran Metal
Red Crystal
White Crystal
Rutile
Composite
Strafez Organism

The Market

The market is player-driven. Sellers post resources at a price they choose within dev-set min/max bounds. A secondary safeguard prevents posting prices too far above the current market rate to prevent artificial price spikes.

If no players are selling a resource, buyers are out of luck — with one exception. A black market provides an NPC source for Food, CGs, and minerals at above-market prices. The black market is buy-only; there is no NPC buyer of last resort. If demand dries up, sellers are stuck.

Resource Flow

Agriculture → Food + Raw Material
     ↓                   ↓
  Market          Industry → Consumer Goods → Market
     ↓                                           ↓
Tax players ←——————————————————————————— Tax players (optional boost)
     ↓
Population growth → Tax income

Mining produces ship minerals sold directly on the market. Commercial infrastructure produces CGs and credits directly without relying on Raw Material in any significant quantity.