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Terran Missions

The Terran mission track focuses on commercial-driven economic growth, exploration, and military buildup. Unlike Aspha and Guardian, Terran missions grant no race-unique ships — rewards are loyalty, free colonies, and infrastructure tech.

See the Missions overview for general mechanics. See Terran on the Races page for race mechanics.

Act 1 — Independence & Self-Sufficiency

"These are troubled times. Your first goal is to gain independence and to become self-sufficient in all aspects of economic, military and technology superiority."

# Mission Goal Reward
1 A Self Sustainable Empire Income +500 credits/turn +20 loyalty all colonies
2 Commercial Upgrade Level 5 Commercial Infrastructure Tech +20 loyalty
3 Exploration Control 4 planets +20 loyalty
4 Coming Out of Protection 10,000 PR +20 loyalty
5 Government Control Center 5,000,000 credit reserves −5,000,000 credits. +2 levels Housing Infrastructure Tech
6 More Planets Control 15 planets 2 new colonies
7 Research 1× level-20 infrastructure tech 3 new colonies
8 Increasing Your Defenses 50,000 PR 1 new colony
9 Empire Influence 2× Level 2 Cluster Colony Advance to Act 2

Act 2 — Expanding Empire Influence

# Mission Goal Reward
1 Financial Crisis 50,000,000 credit reserves −50,000,000 credits. +2 levels Housing Tech, +2 levels Commercial Tech
2 Resources Control more than 50 planets +50 loyalty
3 Military Build-Up More than 200,000 PR +20 loyalty
4 Military Build-Up More than 300,000 PR +100 loyalty
5 Alien Artifact Finding Control 2× oceanic-class planets +150 loyalty (intended artifact tech reward is disabled in current game data)
6 Expansion of the Empire Control 80 planets 2 new colonies
7 Stronghold More than 800,000 PR 3 new colonies
8 Top of the Galaxy Control 200 planets +250 loyalty
9 Final Mission Control 300 planets Infrastructure research cost cut to 1/10 (resstart and resreq divided by 10). Temporary — discount fades after roughly the next ~10 research levels

Notes

  • The two "building" missions (Act 1 m_5 and Act 2 m_1) deduct credits equal to the reserve threshold. Don't sit exactly at the goal — leave a buffer for ongoing operations.
  • Mission 9 in Act 2 awards the same temporary research-cost reduction shared by all three race tracks. Save a high-value research project (or two) to start immediately after the mission completes so the ÷10 discount lands on the levels you actually wanted to buy.
  • Act 2 missions 5–9 share content with the Aspha Miner track.