Terran Missions¶
The Terran mission track focuses on commercial-driven economic growth, exploration, and military buildup. Unlike Aspha and Guardian, Terran missions grant no race-unique ships — rewards are loyalty, free colonies, and infrastructure tech.
See the Missions overview for general mechanics. See Terran on the Races page for race mechanics.
Act 1 — Independence & Self-Sufficiency¶
"These are troubled times. Your first goal is to gain independence and to become self-sufficient in all aspects of economic, military and technology superiority."
| # | Mission | Goal | Reward |
|---|---|---|---|
| 1 | A Self Sustainable Empire | Income +500 credits/turn | +20 loyalty all colonies |
| 2 | Commercial Upgrade | Level 5 Commercial Infrastructure Tech | +20 loyalty |
| 3 | Exploration | Control 4 planets | +20 loyalty |
| 4 | Coming Out of Protection | 10,000 PR | +20 loyalty |
| 5 | Government Control Center | 5,000,000 credit reserves | −5,000,000 credits. +2 levels Housing Infrastructure Tech |
| 6 | More Planets | Control 15 planets | 2 new colonies |
| 7 | Research | 1× level-20 infrastructure tech | 3 new colonies |
| 8 | Increasing Your Defenses | 50,000 PR | 1 new colony |
| 9 | Empire Influence | 2× Level 2 Cluster Colony | Advance to Act 2 |
Act 2 — Expanding Empire Influence¶
| # | Mission | Goal | Reward |
|---|---|---|---|
| 1 | Financial Crisis | 50,000,000 credit reserves | −50,000,000 credits. +2 levels Housing Tech, +2 levels Commercial Tech |
| 2 | Resources | Control more than 50 planets | +50 loyalty |
| 3 | Military Build-Up | More than 200,000 PR | +20 loyalty |
| 4 | Military Build-Up | More than 300,000 PR | +100 loyalty |
| 5 | Alien Artifact Finding | Control 2× oceanic-class planets | +150 loyalty (intended artifact tech reward is disabled in current game data) |
| 6 | Expansion of the Empire | Control 80 planets | 2 new colonies |
| 7 | Stronghold | More than 800,000 PR | 3 new colonies |
| 8 | Top of the Galaxy | Control 200 planets | +250 loyalty |
| 9 | Final Mission | Control 300 planets | Infrastructure research cost cut to 1/10 (resstart and resreq divided by 10). Temporary — discount fades after roughly the next ~10 research levels |
Notes¶
- The two "building" missions (Act 1 m_5 and Act 2 m_1) deduct credits equal to the reserve threshold. Don't sit exactly at the goal — leave a buffer for ongoing operations.
- Mission 9 in Act 2 awards the same temporary research-cost reduction shared by all three race tracks. Save a high-value research project (or two) to start immediately after the mission completes so the ÷10 discount lands on the levels you actually wanted to buy.
- Act 2 missions 5–9 share content with the Aspha Miner track.